Friday, October 23, 2009

Software Development is like buying a car, You never get what you wanted

I like the analogy between software development and buying a car. There is a car you would like to have, there is a car you can have, and there is the car you get. Unless you are rich, the "car you like" is never the car you "can pay". And most of the time the "car you get" is not the "car you can have". Why does it happens the same in software development? There is an application the users would like to get, there is an application you could potentially build, and there is an application you end with.


Imagine when you ask anybody, which type of car they like, without any budget restriction. They will be describing the car they would like to have, because they do not know the cost of it, they don't have to think about anything else other than the features they want, "red, wicked fast, leather seats, chick magnet, starts with an F and ends with errari".




You realize that is impossible, so you make some suggestions on what is feasible with the resources you have. Then you show them what they could have, "it's blue, not so fast, does not scare chicks, starts with a T and ends with oyota".


Then you start looking deeper about the car and what you can get, things that are not needed anymore, the other things are needed like a big cargo area, it should also be very light, doors are not critical, the budget gets smaller and smaller as you spend money and time going over the bigger cargo area and low weight constraints, so you end up with a Citroën Méhari.


Once you appear with the car at the front door, they will complain about it, it's not as fast as they expected, it doesn't heat the seats, it doesn't have air conditioner, etc. And even when you actually do not like the car, because it's not what you expected either, you have to start explaining them why. "Well the budget was low and we had to get the car very fast, and we spend a lot of time and money going over the changes you wanted, like the cargo area and the weight constraints, so this is what we could come up with."


Not only you have to deal with that, you also have to deal with the mechanics behind the car. Your good mechanic will complain, because it's not fuel injection, which is the last trend in cars, and the guru mechanic who created the initial piece of the warp core is gone for a better paycheck to a company building "The Enterprise". Your internship mechanic was not be able to understand the warp core and broke it, so he replaced it with a 2 cylinder engine.

Have you seen this happening in your projects?
The business team just expects results, without committing to the project because they are too busy making money. They don't even care how you do things as long as they are done, and complain to the CIO when anything is not what they expected.
Managers get lost with endless list of development tasks, and spent most of their time updating project plans after every meeting with the business. They also create tasks for everything the business team ask for and put them with the highest priority.
The development team is creating the warp core because it's a technological challenge but not working on the reports because those are just SQL queries with a nice format. The code is crappy because the development team had to stop in the middle of the warp core and mix it with some solar panels because somebody said solar power is the way to go, and then changed to a 2 cylinder engine to make it at least work.


The craziness I just described is day to day job for many people. This craziness creates the perfect alibi for everybody not committed to the project remain in the company, just doing the least they can like parasites. This craziness prevents the good people to be able to change things for better, because it takes them 4 times the effort of what it should be, lose hope and eventually leave. This also makes management not to trust employees, because the parasites are silent all the time without any idea, and the ones committed and with ideas have to work extra time to try to make them real, and sometimes it just turn impossible. A general sensation of failure is created making things harder to change.

Many companies would like to have a Ferrari at the price of a Méhari. Those do not like to pay the price of maintaining a Ferrari either. It's not the same insurance fee, not the same mechanics, and it's not the same oil consumption. Some other companies are rich, and can afford the price of a Ferrari, even when they spend 5 times the actual price of it.

So, what do you need to get the application you want?

  • Good people in your company trying to do the right thing. 
  • Commitment to higher quality. 
  • Good management pointing the right direction as a company with common goals for business and IT. 
  • Good communication between and within teams.
    If you lack any of them, you will never get the car you want, or the application you want. You will only get some pieces of it and most of the time a lot less than you expected. You will always get a Méhari.

    Monday, October 19, 2009

    Is Agile only for fearless companies?

    Why is it so hard to implement an Agile methodology in some places when it looks so simple?. I think this has to do with fear, and how fear affects people. Let me show what happens many times with this dialog. It's between an Experienced Project Manager (PM), and a Agile Mentor (AM) in a big company:

    - PM: When will we be done? I told them we would have things done by last friday, and they want to kill me already!
    - AM: This is the first question managers ask when they turn to agile. There are many ways to know that, you can use your old method if it ever worked out for you, but it doesn't seem to work this time. The best thing to do, is to be real about it.
    - PM: What do you mean with "be real"?
    - AM: it means, you cannot break the sound barrier in a chariot, no matter how many horses you want to use or have a baby in 1 month with 9 women.
    - PM: That is far from my reality, so... what do you actually mean?
    - AM: That means, you can only guess, and the less you know the worst the guess will be.
    - PM: If I only guess, then Agile is not being of much help! Give me back my money!
    - AM: Sorry, no refunds... but the answer you are looking for is, this is an empirical process, meaning, you learn from observing.
    - PM: I can observe that you are doing nothing for me so far, so tell me when I will be done?
    - AM: Easy answer, if your team velocity is 10, and you have your users stories in your backlog estimated by the team for a total of 200 story points, it will take you about 20 weeks.
    - PM: my stories are not estimated by the team yet, so that doesn't work for me.
    - AM: see, agile is already paying for itself, that means you need to at least estimate your user stories to know when you will be done.
    - PM: Ok, imagine I get the user stories right, and the team estimates them in the story time meetings, and it works as you said, that means we will be done in 20 weeks, not a day more!
    - AM: No... you still don't get the essence of it, it will be highly impossible to have it by that exact date, since that was a guess when you knew little.
    - PM: WHAT! Then... you owe me money boy!, this is not what the business want to hear! They want results!
    - AM: You just say it, results, not lies!
    - PM: Ok, you got me on that one, then, What do I do?
    - AM: Ok, after each iteration, you will show them the progress of the team, we will make this very clear. Also you will know the updated team velocity, allowing you to recalculate the remaining work, and give them an updated competition time. Which will be more accurate than last time.
    - PM: But... hmmm...then... using an agile methodology means things will take longer than expected, we are not able to do more with less as it promises.
    - AM: Well, there is truth in those words, but... that is because you expected way too much, so... using an agile methodology, makes that very clear for you right after the first iteration, and will allow you to adjust the curse of the project to avoid bigger problems.
    - PM: I'm starting to get the picture I think... but...then in a week or two, I will have to go to the business and tell them we will not be able to make it on time.
    - AM: Well, I think that's great, it's better to fail earlier than later.
    - PM: Nobody likes to fail!, why do you say that??
    - AM: Because now it's a small failure, but will allow you to discuss with the business, show them the problem, and adjust what is needed to prevent a bigger failure later when there is no turning back.Now we have a methodology which will help you and them to make better choices, because you know things will go wrong, way before they get worst, so you only lost a little.
    - PM: I'm starting to like that, but... still, I'm scared to tell them we will not make it on time, we need to change things. What should I do?
    - AM: You need to tell them, they should know right away. The faster they know, the better the solution will be.
    - PM: But, they will tell me we will not make more with less being agile, what should I answer to that?
    - AM: Only with good management you get better results, because better ideas are the ones that lead to do more with the same or less. You now count with a great tool to know your problems faster, to make things better, avoid failure and lead the change the company needs to shine over the rest. You are not better because you are good hiding problems, you are better when you solve them with better ideas.

    Fears
    People doing software development know they need to progress. Many times, their way to show it is just committing to an impossible date. They will start pushing everybody to get to it, and many times sacrificing things that are important for the business. So using an agile methodology, they will realize they cannot do what they promised right after the first iteration, and they think they are failing. The first reaction is the same in many cases, hide the problem and try to do anything to show things are working by the end date, even if it's missing critical parts for everything to work or making the development team work tons of extra hours. This is fear, the fear to fail cause people to do crazy things instead of using their heads.

    Other times, dates are set by the business, and instead of creating a realistic plan and focus on what is really needed, and leave nice to have for later, people just push to get everything done. Everybody lose focus of what are the important things, lot of time is spent on things which could be never used. You might end with a really nice splash screen, but it doesn't process any data because you couldn't finish the process part. It's very hard to say no we cannot do everything you want by the end date. You need to talk to the users and find out what will give them the most out of the application, and focus on those. This requires the development team to work closely to come up with a good idea on what has to be built or changed to solve the problem. Without good communication allowing the team to know what is needed and have them committed, it will be very hard to solve the problem. Fear of saying "no we can't", gets you in muddy place which will be hard to come out, and harder as more time goes by and you remain silent.Event if you are doing an agile methodology, if you don't speak up, nothing changes, you are in the same place as before.


    Fear to Testing and Test Driven Development. Many people claim to be test infected once they started doing it. Unfortunately not everybody has been in touch with Testing and TDD to get infected. So telling a guy who has been doing development for years and years you have to do TDD and write Unit Tests for all the new code, will cause as much fear as telling a guy who does TDD not to write any test for his code. Specially if your are always on the run on your projects dealing with a long list of issues and tight deadlines.

    Also, when you are on your introspective meeting, many people is afraid to talk about problems they see. e.g: Rob never run his tests before committing his code to the repository breaking CI build. Or the specs and details we get from the initial discussions with Peter have nothing to do with all things we had to do during the iteration making it take more time just because he didn't think of this before. We are not getting enough training.  There are always things to improve and fear giving feedback, won't let you get better. You should encourage people to give feedback to their peers, and at the same time not making it personal.

    So changing the way people is used to do things causes many fears, it takes courage and training to overcome them. Why it takes courage and training? you might ask. I think it takes courage to put your self in a path to the unknown, and it takes training, to make things known.

    Many big companies lack of both, they don't give any training and they do not have people with the courage to deal with many others frighten to change. I think those places could be really hard to implement an Agile methodology. I think if your are in those cases, you should aim to build a special team, probably with people from outside with experience in Agile projects, and start adding the people that has already been in the company, specially the referents in different projects. Once you took fear out of them and they are comfortable with agile methodology, TDD, testing, CI, etc., you can start building more teams.

    I've seen the slow and gradual change of existing teams and processes is too hard and almost impossible if team members are not convinced of the change. They always end in a crazy intermediate approach. They claim they are doing "agile" but they just ignore many agile principles. Those intermediate approaches should be based on the agile principles to consider agile. Also, if there is no powerful sponsor, the team will be trying things and taking the risk of failing on their own. Fear will beat them as soon as they start running into issues as they get into too many unknowns, and they will just fall back to the same way of working as before.

    I would ask, why are people afraid to change would use an agile methodology? I think if you are not changing for better, you are changing for worst, and specially on IT, where everything else changes so fast.

    Monday, October 5, 2009

    Myth: Agile ensures Project Success

    I've been working on IT for a long time, and used many methodologies during that time, a little bit of everything. Many times the projects went fine, many others they were a failure, and others they just became an endless list of bugs to solve.

    So I always wondered, what went good? What went bad? And what caused so many problems? I realized that most of the problems, were not due to the methodology, it was due to people not doing they were supposed to do, or doing it poorly.
    When I say people, it's not just the development team, it's everybody needed to make things work, and so this includes everybody in the company, and in some projects, people outside the company too. 
    When I say people not doing what they were supposed, I don't mean they are lazy or just not skilled enough (even this could be for some of those), it's just that they didn't know enough at the time they had to do their jobs to assure everything will go fine when somebody else pick it from where it was left.

    I started to think on many of the agile concepts, and why they will help you to be better at your projects. At a glance, this is what I see most people think of Agile.
    1. I can just stop doing what I don't like to do, because I think it does not add any value.
    2. I can just start coding, because it doesn't say I have to do analysis or design, like it will magically work out.
    3. Only highly skilled people can do agile, because not skilled team members will not know how to do something that works and it's ready for production in 1, 2 or 3 weeks depending on your iteration.
    4. I need these last minute issues solved in the iteration finishing tomorrow, and if we need to, we can increase the iteration length to fit this change because the business says it's very important. And repeat this over and over again.

    I think all those thoughts can cause many things to fail, and they just show a lack understanding on how things should be performed to produce an application that will solve people's needs. Knowing how to build applications, doesn't mean technically be able to do it. Most of the time, agile projects fail, because the people involved do not see how everything must work together to make things right, and just skip many important things when they do software development.

    What do I get when I look at the basic agile concepts? There is always more than meet the eyes, as most of those are written by people who actually do good systems, and they know how to do it, so they often take for granted many things normal people trying to implement agile should do already. Here is how I see some of these concepts are linked together and why they are important. I will not exhaustive cover all the aspects of Agile, but the ones I currently find more important. I will start with Production ready software.

    Production ready software

    For example, one of the key concepts is to "produce production ready working software at the end on the iteration". On many companies, working software just means move the code to production to start making it work and pay for itself.
    Now... this does not mean just code something and move it to production without any thinking. You need to review the problems you would have if that code fails, or has bugs, or makes the company pay more or lose a lot of money.


    Now, can you live with bugs in your application? I think you can, as I haven't seen any application without a bug in it. But there are bugs, and BUGS!!!!, a mistake in a calculation causing the company to lose a lot of money is a BUG!!!, and then you might have an input for a number in your screen, which does not display a proper error message when you enter a letter, and that is considered a bug which you can actually ignore many times without impacting the business.

    This doesn't mean you can ignore everything, if your app, is used by millions of people, and that wrong error message cause a million calls to your call center every day, it will not be a bug any more, it can become a BUG!, so it's just a matter on how important things are for the business you are working for. This is not an excuse to do things wrong, the better things are done in the beginning, the better the app will be to maintain, fix, and generate trust.

    Testing
    Having said that you can live with bugs in your app, but you cannot live with BUGS!!! In your app, what will allow you to be sure you will not have BUGS!?
    The answer for that is testing. You need to test your code, and test the things that are important for the business as much as you can.

    Now, this does not mean I need to test everything in my app, even when it is good because you will have less bugs. Still you might invest too much money and time testing things which are not important for the business, and that might cause your system to fail too, as you never deliver new functionality, just more tests.

    In everything there is a trade off, and you need to constantly revise that trade off. Lean software development guidelines will tell you to test enough. How much is enough? This is an answer that comes from the business you are in. You need to be sure no BUGS are in your system.

    Testing is good, but not just because you will be more certain your code will work in production, many times you hear the expression that testing is your safety net. This means your will be more certain your changes will not break anything important in your application, so it will allow you to make changes without thinking of your application as a whole, with all the interactions it might have with other pieces of your code, you can focus on solving the problem you need to solve, and have more time to think on better ways to solve it.

    Test Driven Development
    Regarding testing, many times you hear developers saying that testing will take them too much time, or, whenever they have to change some lines of code, they need to change all the tests for those lines too, causing them to work twice.

    I think this is what happens most of the time when you have tests in your app, but... why?
    This is because you are writing test for your code, and not test for your requirements. Many would say... that code comes from requirements, so if I test the code they will test the requirements, but this is false unfortunately. This is pure logic... requirements => Code <=testing, so you are testing your code and not your requirement, and this is because the way you produce your code.

    When you start coding, you have a lot of technical baggage in your head, with code you already written, and many times you trend to apply the same solutions you applied to similar problems before, or if you are lucky, some more experienced guy will tell you a better solution. With this, you might be writing tests to factories, or you need to build a hash table with many things in it to pass it to your code to be able to execute it. So, you end up coupling your test to the actual implementation of the requirement, and not the test to the requirement itself, so even when a requirement doesn't change, you might end up changing many test just because your implementation has to change.

    But... how do I write tests against the requirement and not to the code itself then? To write test to your requirements, I say you should use Test Driven Development (TDD) practice, because you will write your tests before you think of your code and how to implement it, decoupling your tests from dirty implementation code. This has many other benefits too, which you can include, you need to understand your requirements before creating a test for it, you can discuss the test with the users to see if they are valid, and you are deferring your commitment to think how to write your code, and also you think how you want to use your code.

    This has many implications, because, the code itself is no longer important, because you already defined the 2 most important things of it. First, what it should do? And second, how do you use it? Writing the code is now just a problem on looking for the best way to solve that, and even somebody with little skill should be able to write the code to satisfy the 2 things that defines it, even poor quality code will be ok, if it meets the other 2, so, the code itself is just code, and you should be able to change it as you please to improve it.

    TDD will also allow you to break a solution into smaller steps, and as Kent Beck said, it will allow you to manage fear, fear of getting lost in the middle thinking of one piece of code that solves everything. You come up with a lot of code to solve problems which might not actually be there, making things more complex. It allows you to solve things step by step, and incrementally change your code to solve your problems. Also the good thing is that you can define how big your steps are.

    Refactoring
    Changing the code as I'm pleased is a really powerful tool, because I can put anything in there, and be sure it's still doing what it was meant to. So, what does refactoring means, other than reviewing your code and make it more understandable, to make it perform better in some cases?
    It means a lot more in most of the cases. I haven't seen many people doing everything right the first time they do it, especially when you have less skilled team members, it forces them to think on doing things better, and not on the only way they know.

    This is the time the developers need to take to improve their code and also their skills, because they are already sure they already solved the problem, so now they only can peacefully focus on improve what they have done, without the rush to get it done.

    This is not an optional step in the process, the code is not done, until its meets your quality standards and duplicate code is removed. If you are not refactoring, you are leaving more and more work for the future, and this step is the one that adds quality to your project. Just like in anything, you cannot add quality at the end of your project; it needs to be part of your process.

    Imagine living on a building, where all the things are in place, but as soon as you open your door, everything starts to fall apart, then your only way out would be start over.

    I think many will agree with me on the following. If you have been in a company for a long time, you always keep hearing, we need to rewrite this system. Because it's full of problems and the ones who did it are gone, and understanding it is impossible. That's where all your projects will end up if you are not improving your code as you build it.

    The same problem will be repeated so many times and fixing it will take you a long time. But if you have been improving your code as you create it, you can find better ways of doing things, specially avoiding the same errors over and over again.

    Continuous Integration
    Ok, my code is tested, and it meets quality standards, how I am able to ensure the code will be production ready when I finish an iteration? It's not a matter of running the entire tests the last day, and if they pass, then deploy your app. You will be less likely to finish on time if you think that way. If you integrate all your code your last day, you will see many problems to solve and it will be too late already.

    Many agile methodologies encourage continuous integration. What does this mean? This means you need to ensure your application of bad code or bugs to prevent you from finding surprises when it's too late.

    Ensure everything might be too much, but again, this depends on your business, to which level of integration you need to get. If you look at lean software development, try to ensure enough to feel comfortable. Whenever you experience a problem, and the problem starts repeating itself, the best thing to do, is to put something in your continuous build, so the issues is no longer repeated, instead of manually fix it every time.

    How Agile does ensures Project Success then?


    Continuous integration is like testing and refactoring, you invest time now, to avoid problems in the future. Do I care about those problems? It depends on what you do, and who you are, but... there is something you should never do... is to ignore the consequences of your acts.

    If you say you are doing Agile, and you are not doing testing, refactoring and continuous integration to a level that allows you to reduce the risks of failing, then you are not doing agile. You are just ignoring your problems and kicking the ball ahead all the time, and the ball gets bigger and bigger, and it will get harder and harder to kick the ball ahead again. All this untill the only way out is to start over.

    What agile promotes is do whatever your business need to continue, defer the commitment to fix it, and then FIX it when you get a chance and the business lets you. Sometimes you will find this very hard, as you are always behind of schedule, things change at the last minute, and you are always on the run to get things working. Sometimes that's the way it has to be, but you need to be very clear on how you raise this as a problem in your company, and those changes will cause in the future, and pray for them to understand.

    Also it states that you have to focus on the most important thing for the business. Does it include building a whole Web Framework to solve their problems as the first thing? I don't think so, at least not for most of the project. Always focus on solving business problems, and not the technical problems. They are not IT guys for the most part, so they count on you to tell them what they need.

    I stated that most of the problems were due to people not knowing enough of what they had to do at the time they had to do it. Why is agile different of other ways of development software? Well, it aims to reduce this problem in many different ways, but mainly following a basic ceremony with specific meetings

    1. Iteration Planning
    2. Daily Meetings
    3. Review/ Feedback meeting
    4. Introspective or process related meeting

    Iteration Planning meeting.

    In this meeting you will commit to a set of issues to solve, based on what you know at that time.

    Daily meetings
    You need to report progress or the lack of it, and what is in your way to finish. This meeting is to avoid getting to your last day of your iteration without doing anything because X didn't give you the right paper or any good excuse you can come up with.

    Review/Feedback meeting
    At the end of the iteration, you will display what has been done, how it's working, or not, but in both cases gives you feedback, well or bad. Did you finish everything you said you would? Is everything working as they expected? How many problems did you find? Take note of all the feedback you get.

    Introspective or process related meeting
    Look at all the notes you got from the review meeting, and see how you must change your process to solve the bad things, and leverage the good things. This meeting will tell you if you have to test more, add more validations in your continuous integration piece, and add more people to finish on time or anything you need to solve those problems.

    Always the problem is the process and not people. If there is a developer causing more problems than solutions, you need to find out what the problem is. Then think how you can put something in place in the process to prevent those problems to be found the last day.

    Training could be the problem, better specs, or specs in a different language... probably nobody realized that guy only speaks Guarani, or he never got a paycheck for the last 6 months. So... everything needs to be considered here, and you have to change your process for the things you can within the project scope of action, and raise the problems like salary to the appropriate channels in your company.

    The faster the feedback, the faster people knows what they are doing wrong, and what needs to be changed in order to improve. This is also guided by the golden rule, fail earlier, fail often. This doesn't mean you have to fail on purpose, this is related to go, do it, and see what went wrong and fix it; instead of plan what you think you have to do for a long time to then start doing it.

    I've seen a company that spent 1 year in a project to create an ERD diagram for their DB, to then use it in another project. By the time I did a demo of a product, they showed me 600 pages ERD impossible to understand unless I spend another year going over it. I'm sure that by the time they actually start with the project, that ERD will be outdated for the most part, and they just spent too much money on it to get nothing or very little from it.

    Conclusion
    Being agile or adopting agile practices will not ensure success of your project.

    It will allow you to make things clearer since your first iteration.
    It will allow you to identify problems earlier, and put something in place to solve them. If you just ignore them, they will just keep growing and growing.

    It will allow you to adapt to changes faster, as you identify the changes as they appear.

    If you just maintain status quo, you will fail as in any other methodology. You must have one constant in your software development. Continuous Improvement. Don't waste time in things not important. I heard many times, if you are not going forward, you are going backwards. I just hope when you are going backwards is because you are about to run forward faster :-)